Скрипторий: Monster - verax-that-was (war of immortals)
Назад к списку всех объектов War Of ImmortalsКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и утвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАMonster - verax-that-was (war of immortals)
Verax-That-Was
Creature 24
Description
Source War of Immortals
Perception +42; darkvision, truesight
Languages Aklo, Common, Orcish
Skills Athletics +45, Intimidation +45
Str +12, Dex +9, Con +11, Int +7, Wis +7, Cha +4
AC 51; Fort +42, Ref +38, Will +36; mythic resilience (all saves)
HP 550, regeneration 30 (deactivated by sloughstone weapons); Immunities acid, death effects, disease, mental, mythic immunity, poison; Resistances cold 25, fire 25, physical 20 (except sloughstone and holy); Weaknesses holy 20
Frightful Presence ( aura, emotion, fear, mental) 150 feet, DC 45 Mythic Immunity Verex-That-Was is immune to harmful spells cast by non-mythic creatures, Strikes made with non-mythic weapons, and unarmed Strikes from non-mythic characters. Mythic Resilience Verex-That-Was treats his saving throws with the associated save as one step better than they actually are (so a critical failure is a failure, a failure is a success, and a success is a critical success). Symphony of Pain Trigger A creature within Verex-That-Was's frightful presence damages Verex-That-Was; Effect Verex unleashes an echo of psychic pain throughout his vicinity, inflicting mental damage equal to half of the damage he sustained on all creatures, friend or foe, within 150 feet (DC 45 basic Fortitude save).
Speed 50 feet, burrow 30 feet
Melee magical, unholy, reach 15 feet), Damage 5d10+22 slashing plus bloodboils claw +44 [+39/+34] ( Melee magical, unholy, reach 10 feet), Damage 4d12+22 piercing plus bloodboils and Improved Grab jaws +44 [+39/+34] ( Melee agile, magical, unholy, reach 20 feet), Damage 3d8+22 bludgeoning plus bloodboils tail +44 [+40/+36] ( Ranged magical, unholy, range increment 60 feet), Damage 5d6+16 piercing teeth +42 [+37/+32] ( Battlefield Eruption teleportation) Cost 1 Mythic Point; Effect Verex-That-Was burrows into the ground, reemerging anywhere on the same plane where either he or his worshippers have previously killed at least 10 sapient creatures in battle. A fountain of gore and shattered bone erupts from the ground when Verex arrives, dealing 16d10 piercing damage in a 30-foot emanation (DC 48 basic Reflex save). (mythic, Bloodboils ( disease) Wounds caused by direct contact with Verex-That-Was erupt into painful, blood-filled boils. A creature struck by Verex-That-Was's jaws or tail must succeed at a DC 45 Fortitude or gain weakness 10 to physical damage for 1 day as the boils explode messily each time the creature sustains another wound. The bloodboils can be counteracted with a 3rd-rank (or higher) cleanse affliction spell, but the disease also ends if the victim receives magical healing that brings them to their Hit Point maximum. Leap into the Fray Leaps up to 20 feet horizontally and up to 10 feet vertically and then makes one claw Strike, one jaws Strike, and one tail Strike in any order. If Verex-That-Was spends 1 Mythic Point as part of this action, he doubles the distances he can Leap and each creature he lands adjacent to is off-guard until the end of his turn. Verex-That-Was Mythic Power 3 Mythic Points
Perception +42; darkvision, truesight
Languages Aklo, Common, Orcish
Skills Athletics +45, Intimidation +45
Str +12, Dex +9, Con +11, Int +7, Wis +7, Cha +4
AC 51; Fort +42, Ref +38, Will +36; mythic resilience (all saves)
HP 550, regeneration 30 (deactivated by sloughstone weapons); Immunities acid, death effects, disease, mental, mythic immunity, poison; Resistances cold 25, fire 25, physical 20 (except sloughstone and holy); Weaknesses holy 20
Frightful Presence ( aura, emotion, fear, mental) 150 feet, DC 45 Mythic Immunity Verex-That-Was is immune to harmful spells cast by non-mythic creatures, Strikes made with non-mythic weapons, and unarmed Strikes from non-mythic characters. Mythic Resilience Verex-That-Was treats his saving throws with the associated save as one step better than they actually are (so a critical failure is a failure, a failure is a success, and a success is a critical success). Symphony of Pain Trigger A creature within Verex-That-Was's frightful presence damages Verex-That-Was; Effect Verex unleashes an echo of psychic pain throughout his vicinity, inflicting mental damage equal to half of the damage he sustained on all creatures, friend or foe, within 150 feet (DC 45 basic Fortitude save).
Speed 50 feet, burrow 30 feet
Melee magical, unholy, reach 15 feet), Damage 5d10+22 slashing plus bloodboils claw +44 [+39/+34] ( Melee magical, unholy, reach 10 feet), Damage 4d12+22 piercing plus bloodboils and Improved Grab jaws +44 [+39/+34] ( Melee agile, magical, unholy, reach 20 feet), Damage 3d8+22 bludgeoning plus bloodboils tail +44 [+40/+36] ( Ranged magical, unholy, range increment 60 feet), Damage 5d6+16 piercing teeth +42 [+37/+32] ( Battlefield Eruption teleportation) Cost 1 Mythic Point; Effect Verex-That-Was burrows into the ground, reemerging anywhere on the same plane where either he or his worshippers have previously killed at least 10 sapient creatures in battle. A fountain of gore and shattered bone erupts from the ground when Verex arrives, dealing 16d10 piercing damage in a 30-foot emanation (DC 48 basic Reflex save). (mythic, Bloodboils ( disease) Wounds caused by direct contact with Verex-That-Was erupt into painful, blood-filled boils. A creature struck by Verex-That-Was's jaws or tail must succeed at a DC 45 Fortitude or gain weakness 10 to physical damage for 1 day as the boils explode messily each time the creature sustains another wound. The bloodboils can be counteracted with a 3rd-rank (or higher) cleanse affliction spell, but the disease also ends if the victim receives magical healing that brings them to their Hit Point maximum. Leap into the Fray Leaps up to 20 feet horizontally and up to 10 feet vertically and then makes one claw Strike, one jaws Strike, and one tail Strike in any order. If Verex-That-Was spends 1 Mythic Point as part of this action, he doubles the distances he can Leap and each creature he lands adjacent to is off-guard until the end of his turn. Verex-That-Was Mythic Power 3 Mythic Points
- Undying Myth Cost all Verex's Mythic Points; Trigger Verex-That-Was would die and has at least 1 Mythic Point; Effect Verex remains standing and conscious, and recovers 50% of his maximum Hit Points.